Documentation has been polished up in Adobe InDesign and is completed!
It has been a long hard day and yet more success has come to the Vessyl project. For some unknown explainable reason my first original level has started working again allowing me to put the custom meshes in meaning we now have two levels finished in unreal engine 3.
Today is a good day as we successfully imported all of our own static meshes into the Unreal Engine. Changes have been made to the textures so that they work properly and map the whole of the static meshes. Next step is to produce a video advert for out presentation on Friday.
With major problems happening with the Unreal Engine we decided if any more problems should occur that we should have something else to present to show look and feel of the game. We created a massive level sculpture using ZBrush which uncludes all the faery buildings and the tree with textures.
Design Documentation is in the process of being finished with only Appendix left and will then be put into Adobe InDesign CS4 to be polished up.
Unreal Engine 3 has been nothing but a disaster. With the the Faery buildings all created in ZBrush, our next step was to get them into Maya and then into our level in Unreal Engine 3 but that didnt happen. For some unkown reason still unexplainable Unreal Engine 3 will nolonger open the Forest level created. The error "UT3.exe has stopped working" (Fig. 1) keeps coming up and Unreal just closes.

Tried opening it through another computer which did work but apon saving the level in a different file name, the UT3.exe error would pop up again and Unreal would again close. With no other option, i began to create another level "ForestV2" (Fig.2) which is working fine and is ready for the faery buildings to be imported into Unreal as static meshes.

Began to import both the faery building meshes and textures into Unreal but again more problems arose. Continiously importing the buildings, Unreal would just crash. Eventually we got round to importing the buildings with textures but more problems where the some textures wouldnt completley cover the static mesh (Fig.3) and again Unreal would freeze or crash.

Successfully imported one Static Mesh with Textures into Unreal (Fig.4).

Tried opening it through another computer which did work but apon saving the level in a different file name, the UT3.exe error would pop up again and Unreal would again close. With no other option, i began to create another level "ForestV2" (Fig.2) which is working fine and is ready for the faery buildings to be imported into Unreal as static meshes.

Began to import both the faery building meshes and textures into Unreal but again more problems arose. Continiously importing the buildings, Unreal would just crash. Eventually we got round to importing the buildings with textures but more problems where the some textures wouldnt completley cover the static mesh (Fig.3) and again Unreal would freeze or crash.

Successfully imported one Static Mesh with Textures into Unreal (Fig.4).


